A framework for activity-based computer programming instruction in a blended learning environment

A framework for activity-based computer programming instruction in a blended learning environment.pdf

Dublin Core

Title

A framework for activity-based computer programming instruction in a blended learning environment

Creator

Emmanuel Freeman

Description

This study develops a framework for an activity-based computer programming instructional approach in a blended learning environment of higher education institutions. The driving force for this study is the poor performance of most undergraduate students in the domain of computing science programs to comprehend and write computer programs to solve real-world problems. In addition, a fundamental problem with most HEIs in undergraduate computer science educational programmes is how to teach programming and how students can comprehend and write computer programs. Hence, the study developed a framework and a curriculum mediation for computer programming instruction in Higher Education Institutions (HEIs) in Ghana.
The action research approach was used to conduct the research which spanned through three different semesters from September 2019 to October 2020. The mixed method approach was used to capture data from 300 students and nine lecturers in three different HEIs in Ghana and different computer programming classes within a blended learning environment.

Date

2021

Source

https://scholar.google.com/citations?view_op=view_citation&hl=en&user=rQvaaoMAAAAJ&cstart=20&pagesize=80&citation_for_view=rQvaaoMAAAAJ:5nxA0vEk-isC